Large Town: Ē̂vyē Mō̋y Kēä

Ē̂vyē Mō̋y Kēä

Ē̂vyē Mō̋y Kēä
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceKá̌váä Region
RegionTönkliv-fas Shrublands
Founded936
Community LeaderHigh Chief Hä̋nḱ Nīr 'Olivia Lily' Mé̄y Mbó̄̄ Ya̋chv Sër Cú̄b Mboīkī Có̄ńnvō
Area6 km2 (2 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation2314 m (7591 ft)
Average Yearly Precipitation269 cm/y (105 in/y)
Population1630
Population Density271 people per km2 (815 people per mi2)
Town AuraConjuration
Naming
Native nameĒ̂vyē Mō̋y Kēä
Pronunciation/haʊ̯̄æ/ /mʊ̋iː/
Direct Translation[ant] [pest]
Translation[Not Yet Translated]

Ē̂vyē Mō̋y Kēä (/haʊ̯̄æ/ /mʊ̋iː/ [ant] [pest]) is a subtropical Large Town located in the Ká̌váä Region of the Confederation of Goblin Tribes.

The name Ē̂vyē Mō̋y Kēä is derived from the Goblin language, as Ē̂vyē Mō̋y Kēä was founded by Hä̋nḱ Nīr 'Olivia Lily' Mé̄y Mbó̄̄ Ya̋chv Sër Cú̄b, who was culturaly Goblin.

Climate

Ē̂vyē Mō̋y Kēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a cool 16°C (60°F) and its average temperature during the winter being a cold 10°C (50°F). Ē̂vyē Mō̋y Kēä receives an average of 269 cm/y (105 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ē̂vyē Mō̋y Kēä covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2314 m (7591 ft) above sea level.

Overview

Ē̂vyē Mō̋y Kēä was founded durring the early 10th century, by Hä̋nḱ Nīr 'Olivia Lily' Mé̄y Mbó̄̄ Ya̋chv Sër Cú̄b. The establishment of Ē̂vyē Mō̋y Kēä was somewhat plagued by a lack of willing colonists, leading to Hä̋nḱ Nīr 'Olivia Lily' Mé̄y Mbó̄̄ Ya̋chv Sër Cú̄b electing to pay people to resettle in Ē̂vyē Mō̋y Kēä.

Ē̂vyē Mō̋y Kēä was built using the conventions of Goblin durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Ē̂vyē Mō̋y Kēä is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ē̂vyē Mō̋y Kēä is buildings are arranged arrounded a highly ordered system of narrow packed earth streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Ē̂vyē Mō̋y Kēä's exceptionaly well made fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Ē̂vyē Mō̋y Kēä gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Ē̂vyē Mō̋y Kēä acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Ē̂vyē Mō̋y Kēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ē̂vyē Mō̋y Kēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ē̂vyē Mō̋y Kēä's parks.

Ē̂vyē Mō̋y Kēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ē̂vyē Mō̋y Kēä.

Ē̂vyē Mō̋y Kēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ē̂vyē Mō̋y Kēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ē̂vyē Mō̋y Kēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ē̂vyē Mō̋y Kēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ē̂vyē Mō̋y Kēä's public wards, blessings, and other arcane systems.

Ē̂vyē Mō̋y Kēä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ē̂vyē Mō̋y Kēä has a first rate hospital which caters to anyone in need of long term medical care.

Ē̂vyē Mō̋y Kēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ē̂vyē Mō̋y Kēä's natural decorations nor waterways.

Ē̂vyē Mō̋y Kēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ē̂vyē Mō̋y Kēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ē̂vyē Mō̋y Kēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ē̂vyē Mō̋y Kēä's town hall was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

Due to the actions of local Kami, summer is long in Ē̂vyē Mō̋y Kēä.

The Yothga near Ē̂vyē Mō̋y Kēä are known to be almost tame, such that they can be put to domestic use.

Ē̂vyē Mō̋y Kēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Elven High Magic energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6634 m2
    • Cattle and Similar Creatures: 407
    • Poultry: 4890
    • Swine: 326
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 163

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 11
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 8
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 6

Cottage Industries

  • Brewers: 4
  • Comfort Services: 7
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

529 of Ē̂vyē Mō̋y Kēä's population work within a Foundational Occupation.

1020 of Ē̂vyē Mō̋y Kēä's population do not work in a formal occupation, but do contribute to the local economy. 81 (5%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Ē̂vyē Mō̋y Kēä is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

POI

History

In time immemorial, reportedly some time during the late 2nd century Ē̂vyē Mō̋y Kēä was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 9 days. Ē̂vyē Mō̋y Kēä lost 235 people and 137 livestock in the disaster.. The deadly heat is remembered by most as the Doom's Flame.

History